Retro is a concatenative, stack based language with roots in Forth.
It is designed to be small, easily learned, and easily modified to meet specific needs, it has been developed and refined through continual use by a small community over the last decade.
This blog is written in Retro and has served as my primary means of posting things concerning Retro since 2010. The core code for Corpse is included in the Retro releases and can be freely studied and deployed.
The most recent posts are shown below. You can also view a list of all posts.
2012-02-01
RetroBSD is a port of BSD 2.11 to the PIC32 microcontroller. A couple of days ago I noticed that someone ported Retro to it. They also added it to their repository.
I've added a modified copy to the main Retro repository. Mine is 16-bit, allowing for a larger code space (20k cells instead of 10k), and uses the diet' library to shrink the buffer spaces significantly. Hopefully this proves useful to someone...