Retro is a concatenative, stack based language with roots in Forth.
It is designed to be small, easily learned, and easily modified to meet specific needs, it has been developed and refined through continual use by a small community over the last decade.
This blog is written in Retro and has served as my primary means of posting things concerning Retro since 2010. The core code for Corpse is included in the Retro releases and can be freely studied and deployed.
The most recent posts are shown below. You can also view a list of all posts.
I'm now testing Disqus as a possible method to allow for comments to articles I post here. I'm not sure this is necessary, and if I run into any issues with it (or spam problems) it'll disappear with little or no warning.
For those wanting to post a comment, you need to use the permalink to get to the article view. I won't bloat the index view with them.