Retro is a concatenative, stack based language with roots in Forth.
It is designed to be small, easily learned, and easily modified to meet specific needs, it has been developed and refined through continual use by a small community over the last decade.
This blog is written in Retro and has served as my primary means of posting things concerning Retro since 2010. The core code for Corpse is included in the Retro releases and can be freely studied and deployed.
The most recent posts are shown below. You can also view a list of all posts.
2010-10-10
Today I started adding Retro examples to Rosetta Code. There's still a lot of unimplemented examples, but it's at least a start.
Note that for this, I'm doing the examples using the repository builds, not the stable release. Many of the examples I've posted will only work if you're using a current VM and image.